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- Chinese Chess
-
- "Xiang Qi"
-
-
- Background:
-
- Xiang Qi or Chinese chess is "one of the three major versions of
- chess." The other two are Western chess and Shogi. The movement and
- number of attacking pieces is more limited than Western chess making
- it perhaps harder or easier.
-
-
- Setup:
-
- The pieces in Chinese chess are placed and played on the lines instead
- of the squares as in Western chess.
-
-
-
- J T--H--E--A--G--A--E--H--T
- | | | | \|/ | | | |
- I -------------------------
- | | | | /|\ | | | |
- H ---C-----------------C---
- | | | | | | | | |
- G S-----S-----S-----S-----S
- | | | | | | | | |
- F -------------------------
- | River |
- E -------------------------
- | | | | | | | | |
- D s-----s-----s-----s-----s
- | | | | | | | | |
- C ---c-----------------c---
- | | | | \|/ | | | |
- B -------------------------
- | | | | /|\ | | | |
- A t--h--e--a--g--a--e--h--t
-
-
- 1 2 3 4 5 6 7 8 9
-
-
-
- The square defined by A4, C4, C6, and A6 is as the "General's square"
- Similarly, J4 H4, H6, and J6 also define another General's square.
-
- Assume that the uppercase is "Team two" and the lowercase is "Team one"
-
-
- Pieces:
-
- The pieces are represented on the above board are as follows:
-
- S = Soldier (P) C = Cannon
- T = Tank (R) H = Horse (N)
- E = Elephant (B) A = Adviser
- G = General or King (K)
-
- These initials come from the literal translation of the Chinese
- character into English (Except for tank). The letters in parentheses
- represent the Western equivalent of the piece; thus, pieces and their
- movement may be more easily remembered.
-
-
-
- Movement:
-
- Tank : Moves and attacks just like a rook. This piece can cross the
- river. The actual translation is car or the ancient
- equivalent of one.
-
- Elephant : Moves and attacks like a bishop except that it can only and
- must move across two squares at a time. It cannot cross the
- river. Therefore, the elephants on team one will only be
- able to occupy A3, E3, A7, C1, C5, C9, and E7.
-
- Soldier : This piece can only move forward when it is on the side of
- its own color. After it crosses the river, though, it can
- also move left and right. The soldier can never move
- backwards.
-
- Horse : This piece moves like a knight in Western chess except it
- can be blocked. For example:
-
- 1-----------2 ------8------
- | | | | | | | | | |
- ---C--H------ ---7---------
- | | | | | | River |
- 3-----------4 ---------H---
- | | | | | | | | | |
- ---5-----6--- -------------
-
- A horse must move one space down a line and then diagonally
- across a square. Therefore, the above horse can reach the
- numbers 2, 4, 5, and 6. The numbers 1 and 3 are blocked by
- the cannon. The horse cannot move over a piece and
- consequently, cannot reach 1 and 3. This piece can cross the
- river which also counts as one space and is shown above.
-
- If the horse was to cross the river, it would land at 7 or
- 8.
-
- Cannon : This piece moves like a rook but attacks differently.
- instead of "running into a piece" as the rook does, the
- cannon jumps over one piece and captures the one
- behind it. For example:
-
- ---t-----h-----C---
- | | | | | | |
- -------------------
-
- The cannon can jump over the horse and take the opponent's
- tank. The cannon, though, cannot take the horse unless there
- is something between it and the horse. The cannon can cross
- the river.
-
- Advisor : This piece is limited to moving one space only on the
- diagonals in the General's square. Therefore,
-
- o-----o
- | \|/ |
- ---o--- <-- General's square
- | /|\ |
- o-----o
-
- the o's mark the possible positions of the advisor. This
- piece cannot leave the square.
-
- General : Like the Advisor, the general can only stay within the
- General's square. Instead of moving on the diagonals,
- the general moves only orthagonally. In other words, it can
- move like the Western king minus diagonals.
-
- Rules:
-
- Exactly like Western chess. Players take turns moving their pieces
- with the intent of capturing the opponent's general.
-
- If a "loop" occurs in the game, the attacking piece must end the loop
- after the loop has occurred three times in a row. If both sides do not
- have any attacking pieces ( tank, horse, cannon, soldier) or it is
- utterly impossible to break the loop, then a stalemate occurs.
- A stalemate is very uncommon.
-
- "Check" is said whenever the general is in check.
-
- Finally, the two generals cannot face each other. In other words, there
- cannot be a clear line between the two generals. A move that makes
- them face each other is illegal.
-
-
-
- If anyone has any questions or would like to play a game, send some E-mail
- to Kevin Wang [73047,1651].
-
-
-
-